Arrow keys to move
This project begins with a simple question: what happens when a familiar system starts to break?
Based on the classic structure of Pac-Man, I developed a series of variations that gradually distort movement, perception, and spatial logic. Each mode is not just a gameplay change, but a small experiment on how rules shape experience.
Instead of designing a completely new game, I chose to work within an existing system โ and push it until it feels unfamiliar.
The project was developed through iterative experiments. I started from the original Pac-Man mechanics, then introduced controlled disruptions โ limiting vision, cloning agents, deforming the maze, and altering pacing.
Each iteration tested a specific question: how much can the system change before it stops being recognizable?
This project revealed how strongly players rely on learned patterns. Even small changes โ like reduced visibility or slight spatial distortion โ can create tension and uncertainty.
Looking back, the project could be pushed further by introducing more dynamic systems, such as adaptive AI or procedural level changes, allowing the game to respond to the player rather than remain fixed.
Through photography, I seek to capture the traces of human presence, exploring identity and memory as they quietly unfold within space. Rather than focusing on the individual directly, my work is drawn to what remains โ the subtle marks, atmospheres, and moments that suggest a life once there. Warm light, overlooked corners, and fleeting encounters become ways of holding onto something otherwise passing. In this sense, my images attempt to preserve not just what is seen, but the fragile evidence of being.
My practice moves between observation and construction, combining photography with digital and computational approaches. While the camera allows me to encounter the world, digital processes offer a way to translate and extend these moments beyond their original form. Influenced by everyday urban environments and contemporary digital culture, I am interested in how presence can be felt without being directly shown. Images, in my work, are not fixed documents, but evolving spaces where traces, memory, and perception continue to shift.
Moving forward, I aim to further explore how artistic practice can communicate the human condition beyond direct representation. Whether through photography or computational media, I am interested in creating works that resonate on a sensory and emotional level, allowing viewers to encounter traces of others โ and perhaps themselves โ within the work. Ultimately, my practice is driven by a desire to hold onto what it means to exist, even if only briefly, within an ever-changing world.
Tianshun Wu is a Computation Arts student at Concordia University based in Montreal. His practice moves between photography, digital media, and computational work, reflecting an interest in how images can hold onto presence, memory, and atmosphere. He is drawn to ordinary spaces, overlooked corners, and brief moments that might otherwise disappear without notice. Rather than treating image-making as a way to produce clear answers, he approaches it as a way of paying attention to what remains: traces of people, fragments of time, and subtle evidence that someone was there.
Photography is central to his practice because it reflects how he looks at the world. He is especially interested in warm light, street scenes, and quiet details that carry a strong sense of human presence even when no person is directly shown. Empty spaces, surfaces marked by use, and passing moments often become the focus of his images. For Wu, making work is not about presenting something grand or complete โ it is a more personal and direct impulse: a desire to leave behind some mark of his own existence, and to communicate something of what it feels like to be human in a particular moment and place.
Alongside photography, Wu works with digital and technical tools including p5.js, Max/MSP, image editing software, and game engines. He is interested in how coding, interactivity, and computational systems can extend visual practice beyond static representation. His broader creative work explores the meeting point between observation and construction, where recorded reality can also be translated, reshaped, or re-experienced through digital form. Across these different media, he continues to search for ways to preserve fragile moments and convey the human presence that lingers within them.